Tuesday 12 April 2011

Pavement Scene (4)

1

Animation

The scene starts as the blob rolls to the pavement, and rolls up. He gets to the top, only to be stomped on by a jogger. He decides to become a trainer and continue towards his goal.

The main animation on the blob is FFD Box. The jogger is a biped with footsteps set to run. The trainer is attached to the foot of the biped with a link constraint, and the legs are attached to the calf bones.

The camera is motionless until the blob gets squashed, where it moves in, and out as it transforms. It then pans round, to show the front of the blob’s new form, as he bounces towards it.

Character

Once the character becomes a trainer, it smiles as it gets closer to it’s goal of the cake, appearing to be unaffected by this latest squash.

Problems

One main problem is the lag that this scene creates when the FFD Box was added, it becomes incredibly difficult to edit, so I was restricted on what changes I could make.

The combination of the camera movement, and the speed of the scene means that it is hard to notice the blob smiling at the end of the scene.

The blob mesh wouldn’t meshsmooth or turbosmooth for some reason.

Changes

Changed the final camera angle, added a smile.

No comments:

Post a Comment